But as a company, they've been plodding along since 1992, so I have a weird respect for them, the way I'd respect someone who keeps trying to change the light bulb in a ceiling fan demonstration room. Well, that's not fair Rebellion is a mid-range developer that'd occasionally crop up on my radar, dropping games like NeverDead and Shellshock 2, the gaming equivalent of hernias: painful, miserable, and showing them to people is a good way to lose friends. " Zombie Army 4: Dead War"? Blimey, that slightly redundant title just paints the whole picture, doesn't it? Tells you everything you need to know: firstly, that you're going to be fighting an army of zombies, and secondly, that the developers have absolutely no fucking ambition whatsoever. Oh well, hope you enjoy the map even if there isn't a whole lot going on, I had some fun for some couple of rounds.This week in Zero Punctuation, Yahtzee reviews Zombie Army 4: Dead War. Makes me wonder what this map could have been if it were finished, but guess that's wishful thinking. Can't go upstairs, downstairs, not to any of the rooms, not even going to say the Bowser boss battle or anything. The map itself is unfinished, so you won't explore much outside of what is shown on the preview screenshot. You got the ZCT weapon line up and powers, the perks, tougher zombies, and death at around ever corner. Now a lot of maps before the UGX mod used the ZCT mod (primarily ZCT 2.0), and nazi_zombie_Mario_64 is one of them. That is not to say that the ZCT mod still isn't fun, it sure has a nostalgia charm to it, it just served its days and is now outclassed by future maps and mods. The name of the map is simply nazi_zombie_Mario_64, which uses the ZCT mod which was pretty popular before the UGX mod came in and pretty much every map maker switched to that if they want modern guns. I remember browsing years ago finding a map called nazi_zombie_Mario_64, which was a Super Mario 64 map way before the popular Super Mario 64 map by vinnyz500.
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